However, considering how fragile coding is, how removing assets can destroy a program outright and how managing space is super important, any developer who doesn't take this into account IS Idiot Programming. Often than not, this is excused because the size of the game with unused assets packed in is often a non-issue. This is not Idiot Programming by itself there's no guarantee that everything put in the game would be used for one reason or another. As a result, developers choose to leave them alone at the cost of the game being slightly larger than usual. Websites like The Cutting Room Floor are made to document their findings, but the question some would have is: why would developers leave them in instead of taking them out if they aren't going to be used? The answer is because it can potentially wreck the game, especially if these assets were linked to somewhere else.
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